NICOLAS BREDIN

A musicology graduate, Nicolas explored in the course of his university research the infinite possibilities for expression provided by sound material. Educated by leading composers of electroacoustic music and contemporary music, he focuses on sound synthesis in his work and specialises in the construction of soundscapes. He applies his approach in various areas of music, multimedia and audiovisual production. Very active in the field of video games, he became Technical Director Audio at Ubisoft Paris and also works for Quantic Dream (Heavy Rain), DontNod (Remember Me) and Osome Studio (White Night).