Round table - Sunday 18th sept. 2016 16:00 at the Shadok

Video games are an inexhaustible source for the production of tools and content that anyone can take possession of as and when they wish. For players, this means indulging in the creation of fan ction, machinima, modding or speedrunning. But video games are also modi ed by artists, whether for producing glitch art or designing (video)game experiments, etc.

To discuss the areas in which these artistic alterations of video games are made, a round table will bring together: Fanny Barnabé, a PhD student in Liège whose thesis is on various ways of modifying video games; Raquel Meyers, who develops artistic experiments in text mode, starting with the Commodore 64; and Tatiana Vilela, a digital artist who specialises in designing gaming experiments.