VIDEO GAMES, FICTION MACHINES
Video games are enormous consumers of the content of fantasy and science ction worlds. Apart from the question of propriety what is changing in our relationship to ction which ranges from novels cartoons and movies to video games? What factors underlie the a nities between these works of science ction and the machine for producing ction through science i.e. the computer? What is needed to write content for the video game medium? What is gained by shifting to simulation and what is lost by bringing ction and the ctional world into play? Organised in the form of a game the meeting between Anthony Jauneaud and Mathieu Triclot provides you with an opportunity to debate these questions by discussing works and titles.