Open worlds games have ruled the big-budget video game market for more than a decade, with ever larger game worlds, increasingly sophisticated graphics and more and more quests to complete. However, with all of these additions, is not the genre likely to decline in terms of audience success? Would creators begin to refine the model, to ensure more consistency? Would the open worlds run out of steam?
To discuss the current situation of open worlds games:
Live on Twitch.
Thursday 19th sept.
19:30
Free entry
At Shadok
(25 presqu’ile André Malraux, 67100 Strasbourg)