The cinema and video games have had a rocky and ambiguous relationship, to say the very least, since the late 1970s. Through the prism of video games, the cinema examines the role of information technology in our societies and the emergence of alternative, virtual or video gaming situations and reflects on teenagers’ gaming practices. Hackers, programmers, gamers and video game icons are all figures that the cinema pick sup on in order to discuss the emergence of a new medium and express its concerns about its influence on the young, which is often considered harmful. From Tron to Super Mario Bros., we are invited on a surprising journey between film and pixels